Backend & APIs
- Python
- FastAPI
- Flask
- Django
- Node.js
- API Design
- API Integration
Systems · APIs · Data
Full-Stack Developer · Backend Specialist · Based in Orem, Utah
01 / About
How I work
I’m Kody Wells, a backend-focused Full-Stack Developer based in Orem, Utah. I specialize in building high-performance web applications that turn complex data into intuitive, fast, and reliable tools. My core skills include Python, FastAPI, Flask, and PostgreSQL, with deep experience in async APIs, Redis caching, background processing, and performance optimization.
Professionally, I’ve developed an internal Product Information Management (PIM) system from the ground up, integrating with Shift4Shop and SkuVault APIs to unify product catalogs, purchase orders, inventory, and kits. The platform leverages async SQLAlchemy for bulk upserts, Redis caching for speed, and materialized views for analytics-ready querying. I’ve also built real-time dashboards for sales, costs, warehouse operations, and a marketing analytics suite integrated with Listrak to serve insights for a 740,000+ subscriber base.
I focus on clean architecture, scalable data models, and production-ready deployment strategies using Gunicorn, Nginx, and systemd. Outside of work, I enjoy building hobby projects like a Magic: The Gathering deck builder and a Dungeons & Dragons knowledge app, as well as many other projects.
I also explore game development and compose music for games, combining technical systems design with creative audio production.
02 / Expertise
Technical toolkit
A backend-first toolkit spanning application architecture, data, security, web interfaces, and production delivery.
03 / Selected Work
Production systems & personal builds
A selection of internal platforms, integrations, analytics tools, and full-stack applications.
01 / Data platform
02 / Live operations
03 / Marketing data
04 / Commerce integration
05 / Personal project
06 / Personal project
04 / Creative Work
Interactive systems & original audio
Creative technical work exploring game systems, atmosphere, progression, sound design, and adaptive audio.
07 / Interactive systems
08 / Game audio